SeiSei
Unity C# - 1 month - 9 people - Mobile - Puzzle
Gameplay | IA
Pitch
In Seisei, a top-down 2D puzzle game, play as a Spirit Guardian guiding lost souls to purification before they succumb to corruption. Prioritize wisely, as souls degrade over time—Optimize your movements, act quickly, and save them all.

Context
This project was made during my 2nd year of programming studies at IIM Digital School.
It's the result of 1 month of work with a team of 9 people :
- 3 game programmers
- 3 game artists
- 3 game designers
You can try SeiSei here !
My Contribution
Pathfinding

During this project, I implemented a A* pathfinding algorithm.
We needed a specific type of souls to chase the player. If it catch the player, he loses the level.
Game Mechanics
I also contributed to implement lots of mechanics of the game like :​​​​​​​
Portals
The player can take portal to teleport himself across the map.
Take and Purification
This is one of the main mechanic of the game. The player can take souls and purify them. He wins the level by doing so.
Soul Trap
If the player goes on this trap, he immedialty loses his soul.
Rivers
Rivers are like the portals, they let you cross the map easily without using a step
One Way Edge
This is an edge that let the player cross it without using a step from one way. If you try to go the other way, it won't work.

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